An amazing genius Hideo Kojima (Hideo kojima) never released Silent Hills, but he still managed to create his own direction in the horror genre. Team Sadsquare Studio I presented a gameplay trailer Visage — First -person horror, in which the notes of the sensational interactive teaser are guessed P.T.
The authors describe Visage as a surrealistic psychological horror, where incomprehensible horrors hide behind the banalities of an ordinary house. The main character is Dwayne, a mysterious person who is pursued by the ghosts of the past. As the anxious world is studying Visage The protagonist learns the stories that associate him with this place.
Visage Kickstarter was baptized and raised there 120 129 Canadian dollars, although she asked for only 35,000. During folk fees Sadsquare Studio listed her key sources of inspiration: Phantasmagoria, Penumbra, Silent Hill And, of course, P.T. The ideas of the latter developers are going to develop to a much deeper level.
Release dates Visage No, only the abstract "soon". Perhaps “soon” is really soon, because during Kickstarter the developers were going to release the game in January 2017, and one of the gameplay rollers was completely dated September 29, 2015.
Platforms — PC, Xbox One, PlayStation 4 and virtual reality helmets.
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Visage
The best comments
They did not fail, but canceled, because they found a publisher 🙂
True, then they quarreled with the publisher, closed the game, but in the end they still returned to it. Drama!
It looks curious. Even if it turns out not a game, but an interactive kinzo/walking simulator (most likely, it turns out), it’s worth a closer look.
In fact, I did not like only aunt in the closet. I don’t know why, but an association with scum skrimmer, which once everything on the phones (with a screen with a width of either 64 or 128r) threw away: D I can’t take this seriously, I begin to giggle like a fanted))
Well, on the hell again schemers to shove? Like a horror story, so “suddenly” some crap will jump out. Straightly annoying. I would love to play something creepy in something, with a thick atmosphere, with all this surrealism (Esherov lads, all that). But with scums, it is not necessary for nothing ((is it really impossible to do without it?
People love scrimmers ((even in Steam, looking at the reviews to horror, periodically I meet arguments like “there are interesting scrimmers”, “there are no interesting scrimmers”, “few scrimmers” (bad), “a lot of scrimmers” (well). Few of the developers decide to do something of their own, without looking back to the public. In general, it is understandable, the seller should always think about how best to sell his goods. With films the situation is similar.
I love horror, but I already react to the tantrum, which jumps out from around the corner, the neutrally-adjusted “B ** is inverted”, and if the keyboard is nearby, I throw 5 seconds of the film, and I look calmly when I already “Danger” ran away: D, in general, I am also not glad to universal movement in this direction) But we have that we have) that we have)
So it is so. And in the next craft to see such a way. But if the authors claim something special (judging by the trailer, there is just such a case), then it is not possible to sink to the primitivism of the scamers. It’s stupid, boring, and completely indistinguishable. If they have been pressing on surrealism, then the game should not have such a “real” thing as the screamer. Well, or at least not to push this stupidity in a promotional campaign. This immediately puts a project at several levels lower and leveles the authors’ attempts to exhibit their project special. And personally it becomes somewhat sad for me when potentially interesting projects are destroyed in such an idiotic way.
And in terms of people’s reviews — a mentioning question. There are many people, everyone has different opinions and preferences, not all of them express them even on these Internet. Take, for example
https: // www.YouTube.COM/Watch?v = z3ec7xrl7ee
Attention to themselves in people attracts no less than sabe. Specifically this trailer is quite a horror. With surrealism and all affairs. But people somehow did without screamers. Krakozybra slowly appears, hangs out for a long time against the background, and even jumps at the end quite slowly. And already a completely different sensation. And it becomes more interesting at once. Sales, of course, will arrange everything in their place, but at the advertising level you can already draw conclusions. More honest, however, it will be compared with this video. Or you can take a concept trailer for an ideological inspirer. There is a horror, there are no screamers, people are delighted.
Senui has a potentially interesting gameplay))) I personally conquer the fact that the main character, when there is a danger, raises weapons, and not a hysterical screech))) Codezima was quite confident in her project (and in his own behalf, probably), so that the people did not have to attract the people with all available methods. But Visage currently attracts only to the visual style. Here is the developer and is trying to cover the maximum of the audience who will buy the game. Sacrificing the opportunity to create a masterpiece, but minimizing the likelihood of financial failure 🙂
Therefore, I said above and most likely, an interactive cins/walking simulator will be obtained. I will get acquainted with which I still, but without eating unnecessary hopes in advance)
